
Step by Step the Ship takes a new shape, that grows with every detail. After the modelling part, I phaseout the mesh to paint a texture for the ship in Photoshop. For this point, it's necessary to keep a good and clean meshflow.
Addet some Ambient Occlusion, Global Illumination and Fill Lights/Effects for better quality will took the last part of making a model. Maybe add a little scene for some artworks is also requiered.
At this point, the ship isn't finished, lots of textures must be created at the next hours. Currently, the worktime for this will be at six hours, maybe eight too. The ship currently has 90k Polygons (because of many details at the nose!).
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