Posts mit dem Label artworks werden angezeigt. Alle Posts anzeigen
Posts mit dem Label artworks werden angezeigt. Alle Posts anzeigen
Freitag, 17. Juli 2009
Goodbye Header
The earth is turning, the universe is expanding. And so far, my cinema skills are growing (backwards sometimes...). The ships of Echo are currently at a redesigning process - and so the header are changing now.
So say sayonara to the old header images, R.I.P. and we see us in hell (unless you don't clear your cache)
Freitag, 13. März 2009
Graphics Initiation
Today, I'll show you some details about the ship graphics. For this, I'll take the big Battleship. All 3D Models are created with Maxon Cinema4D, Release 11. Remember: The game is 2D! Basicly, all models starts with a polygonal object, most of them with a simply cube. With some special tools I can form new points, edges, curves and more.
Step by Step the Ship takes a new shape, that grows with every detail. After the modelling part, I phaseout the mesh to paint a texture for the ship in Photoshop. For this point, it's necessary to keep a good and clean meshflow.
Addet some Ambient Occlusion, Global Illumination and Fill Lights/Effects for better quality will took the last part of making a model. Maybe add a little scene for some artworks is also requiered.
At this point, the ship isn't finished, lots of textures must be created at the next hours. Currently, the worktime for this will be at six hours, maybe eight too. The ship currently has 90k Polygons (because of many details at the nose!).
Step by Step the Ship takes a new shape, that grows with every detail. After the modelling part, I phaseout the mesh to paint a texture for the ship in Photoshop. For this point, it's necessary to keep a good and clean meshflow.
Addet some Ambient Occlusion, Global Illumination and Fill Lights/Effects for better quality will took the last part of making a model. Maybe add a little scene for some artworks is also requiered.
At this point, the ship isn't finished, lots of textures must be created at the next hours. Currently, the worktime for this will be at six hours, maybe eight too. The ship currently has 90k Polygons (because of many details at the nose!).
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