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Posts mit dem Label graphics werden angezeigt. Alle Posts anzeigen
Posts mit dem Label graphics werden angezeigt. Alle Posts anzeigen

Samstag, 13. Juni 2009

News has arrived

We don't spend all the time at echo, but theres a few news from us:


ck works now on a collision-model, the first music track is created, new ship-types like a tender and frigates are currently at work and we have a basic-web interface for the online analytics.

We also rejected some concept ideas like real-time-models for this now. The solution is that every model becomes different light stage setups for each space sector setting.
Thats it folks, keep on reading!

Freitag, 13. März 2009

Graphics Initiation

Today, I'll show you some details about the ship graphics. For this, I'll take the big Battleship. All 3D Models are created with Maxon Cinema4D, Release 11. Remember: The game is 2D! Basicly, all models starts with a polygonal object, most of them with a simply cube. With some special tools I can form new points, edges, curves and more.


Step by Step the Ship takes a new shape, that grows with every detail. After the modelling part, I phaseout the mesh to paint a texture for the ship in Photoshop. For this point, it's necessary to keep a good and clean meshflow.

Addet some Ambient Occlusion, Global Illumination and Fill Lights/Effects for better quality will took the last part of making a model. Maybe add a little scene for some artworks is also requiered.

At this point, the ship isn't finished, lots of textures must be created at the next hours. Currently, the worktime for this will be at six hours, maybe eight too. The ship currently has 90k Polygons (because of many details at the nose!).